Friday, March 29, 2019

The Ultimate List of The 16 Best URL Shortener Services

  1. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  2. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  3. Linkrex.net

    Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
    You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.
    • The payout for 1000 views-$14
    • Minimum payout-$5
    • Referral commission-25%
    • Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
    • Payment time-daily

  4. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  5. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  6. BIT-URL

    It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  7. Bc.vc

    Bc.vc is another great URL Shortener Site. It provides you an opportunity to earn $4 to $10 per 1000 visits on your Shortened URL. The minimum withdrawal is $10, and the payment method used PayPal or Payoneer.
    Payments are made automatically on every seven days for earnings higher than $10.00. It also runs a referral system wherein the rate of referral earning is 10%.
    • The payout for 1000 views-$10
    • Minimum payout -$10
    • Referral commission-10%
    • Payment method -Paypal
    • Payment time-daily

  8. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  9. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  10. Short.pe

    Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  11. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  12. Shrinkearn.com

    Shrinkearn.com is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the shrinkearn.com website. Then you can shorten your URL and can put that URL to your website, blog or any other social networking sites.
    Whenever any visitor will click your shortener URL link you will get some amount for that click.The payout rates from Shrinkearn.com is very high.You can earn $20 for 1000 views.Visitor has to stay only for 5 seconds on the publisher site and then can click on skip button to go to the requesting site.
    • The payout for 1000 views- up to $20
    • Minimum payout-$1
    • Referral commission-25%
    • Payment methods-PayPal
    • Payment date-10th day of every month

  13. Fas.li

    Although Fas.li is relatively new URL Shortener Service, it has made its name and is regarded as one of the most trusted URL Shortener Company. It provides a wonderful opportunity for earning money online without spending even a single $. You can expect to earn up to $15 per 1000 views through Fas.li.
    You can start by registering a free account on Fas.li, shrink your important URLs, and share it with your fans and friends in blogs, forums, social media, etc. The minimum payout is $5, and the payment is made through PayPal or Payza on 1st or 15th of each month.
    Fas.li also run a referral program wherein you can earn a flat commission of 20% by referring for a lifetime. Moreover, Fas.li is not banned in anywhere so you can earn from those places where other URL Shortening Services are banned.
  14. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  15. Cut-win

    Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  16. Oke.io

    Oke.io provides you an opportunity to earn money online by shortening URLs. Oke.io is a very friendly URL Shortener Service as it enables you to earn money by shortening and sharing URLs easily.
    Oke.io can pay you anywhere from $5 to $10 for your US, UK, and Canada visitors, whereas for the rest of the world the CPM will not be less than $2. You can sign up by using your email. The minimum payout is $5, and the payment is made via PayPal.
    • The payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-20%
    • Payout options-PayPal, Payza, Bitcoin and Skrill
    • Payment time-daily

Dino D-Day High Compress PC Game | High-Compress

 Dino D-Day High Compress PC Game 



Dino D-Day is a first-person shooter where players join one of the two teams of other players because they try to accomplish their goal. Players are preferred among Allied or Axis powers, later represented by Nazis and their dinosaur soldiers. According to the initial release of the game, both the Allies and Axis had six different classes of soldiers. Allied classes range from assault soldiers, medics, and heavy support. However, there are three humans and three dinosaur classes in Axis. Human classes include the army, snipers and medics; While there is an attack in dinosaurs, valosacropyter, dielphosaurus, and a desmatocassus, with a gun on its back. On subsequent dates, additional classes were added for both teams and total seven classes were added to Axis and nine for Axis. The Allies received a Protoceratops with their own dinosaur class, a mounted machine gun. Axis obtained a stylographic with a mounted gun, a compsognathus that acts as a work bomber with a grenade and flying micromanipulator. In some maps, an Axis player can be randomly selected to play as a Tyrannosaurus with a young-cavalier machine gun. On being powerful, the class is counted as the three forts of the death of a team.





When it was released, Dino-Day received mixed to moderate reviews. Game controls and graphics have been universally described as disappointing and problematic, and the IGN website describes it as "a class quagmire". However, despite complaints about balance and playability, the artistic direction and alternative decoration of the story were praised. Some also pointed to the game's sense of humor as a positive element.

System Requirements :

  • CPU: Pentium 4 3.0 GHz.
  • CPU SPEED: 3.0 GHz.
  • RAM: 1 GB.
  • OS: Windows XP/Vista/7.
  • VIDEO CARD: 128 MB, Shader model 2.0, ATI 9600, NVidia 6600 or better.
  • PIXEL SHADER: 2.0.
  • VERTEX SHADER: 2.0.
  • FREE DISK SPACE: 5 GB





Download


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"Gamegineering" And The Role Of The Game Developer

More and more lately I've heard people talk about the role of a developer in boardgames. The idea has certainly existed for many years, and every game on the shelf has undoubtedly gone through some level of development, but only recently has the role of board game developer been recognized in the industry.

When Dominion was coming out in 2008 was the first time I noticed game developers being named. It was about that time I was realizing that, while I enjoyed designing games, my real strength was in game development. So I guess it was good news the role was beginning to be highlighted in the industry!

A decade later, very little progress has been made with respect to recognition for developers. I think there are more of them nowadays, and if you check the back page of your favorite games' rulebooks, you can probably find out who they are. But I don't think many consumers have any idea...

People frequently look out for new games by their favorite designers, and these games often come from different publishers. Which means they're often worked on by different developers. Depending on how much work each developer puts into each game, "shopping by designer" may end up being a misleading metric to find a game you like.

People also frequently look out for new games by their favorite publisher. And it might be the case that most or all of those games were worked on by the same developer (either in-house, or perhaps 3rd party). For a small publishing company, the publishers themselves may be the ones doing the development. So in some cases, if you enjoy many games from a particular publisher, it might be the case that what's drawing you to those games is that publisher's development skills. Or it might be that publisher's judgement when choosing which games to publish.

This kind of thing is difficult to even talk about, because the role of the developer is so inconsistent from publisher to publisher, and from game to game. Even from developer to developer! Very recently I've seen a number of prominent people in the design community taking on developer roles, either freelance, or for a particular company. And more power to them! Sometimes I'll listen to a podcast interview, and I'll hear the role of the developer defined, and it makes me cringe a little bit because what they describe, to me, sounds more like an insightful playtester than what I consider a developer.

Maybe I've been putting too much work into games I develop, but to me the role of the developer isn't just to "make suggestions that are in line with the designer's vision for the game." The developer's job is to bring out the full potential of a game. I don't feel like I can do a proper job as a developer without taking the game under my wing, so to speak, and treating it as my own. I don't propose changes, I make those changes, try them out, and then explain why they did or didn't work. When a mechanism is just not working right, sometimes I re-design that mechanism from the ground up to accomplish what I think the designer was going for with it. Like I said, perhaps I've been putting more work in than necessary, but I'm not so sure.

I had hoped that, over time, players who found themselves liking the big box TMG titles would start to see a pattern. No matter who's name is on the front of the box, they'd see the green dragon logo, and hopefully they'd see "developed by Seth Jaffee" on the box back. But 10 years in, that doesn't seem to have happened. Maybe they see the dragon logo, but an innocuous mention in the rulebook or box back does not seem to have put my name into the minds of the end user.

One thought I've had, and that I might one day make good on, is to create a logo for myself:
Not final. I'd prefer if the typed "SETH JAFFEE" were taken out from beneath the signature, and put in the circle in lieu of "BOARD GAME"

Maybe adding that logo to games I have a big hand in would lead to a higher level of recognition. I like the composition of that logo, because it looks like a professional's seal, like my engineer's stamp. This communicates that the game literally has the seal of approval from a professional game developer!

But there's another aspect of "developer" that I think may be lacking: the word itself. I'm considering proposing a new term, because "developer" carries so much baggage, and so many different meanings to different people. In the video game world, it's synonymous to both "designer" and also "programmer," which doesn't help matters. Even in tabletop gaming, it's been used to mean everything from "insightful playtester" to "product manager" to "uncredited codesigner." Depending on how thorough a job the designer does in the first place, there may be more or less work required of a developer. That doesn't help matters either.

On many of the TMG big box games, my efforts have been closer to a co-designer than an insightful playtester. For that role, I've been tossing around the term "Gamegineer."

What do you think? Do we need terminology to differentiate various levels of "developer?" And if so, how do you like "gamegineer," on the end of the spectrum closer to "co-designer" then "insightful playtester?"

Menace

Power is intoxicating. Everyone loves having the ability to make their decisions into reality — to think "this should be something that happens," and then actually be able to make that thing happen. 

It is also dangerous. 

And it is especially dangerous when applied to four-year-olds. 

Four-year-olds lack the experience to wield power responsibly. They have no idea what to do with it or how to control it.


But they like it.


The dinosaur costume was the greatest thing that had ever happened to me. The previous Halloween, which was the first Halloween I could actually remember, my parents had dressed me as a giant crayon, and the whole experience had been really uncomfortable for me.


But being a dinosaur felt natural.


And powerful. 


The feeling had been slowly intensifying ever since I put the costume on that morning, and, as I stood there in the middle of the classroom, staring off into the distance in an unresponsive power trance, it finally hit critical mass.

I had to find some way to use it. Any way. Immediately.


The other children screamed and fled. The teacher chased me, yelling at me to stop. But I couldn't stop.  I was a mindless juggernaut, a puppet for forces far greater than myself. I had completely lost control of my body. 


All I knew was that being a dinosaur felt very different from being a person, and I was doing things that I had never even dreamed of doing before.


Of course, I had always had the ability to do these things — even as a person — but I didn't know that. I'd just assumed that I was unable.  As a dinosaur, I didn't have any of those assumptions.  It felt like I could do whatever I wanted without fear of repercussions.


The repercussions were also exactly the same as they were before I became a dinosaur.


I just experienced them differently.


My parents had to come pick me up at noon that day.  The teacher explained that it must have been all the Halloween candy.  "Some kids really can't handle sugar," she said.  "It turns them into little monsters."


I suppose it was a reasonable enough conclusion, but it only served as a distraction from the real problem.


The thing about being an unstoppable force is that you can really only enjoy the experience of being one when you have something to bash yourself against. You need to have things trying to stop you so that you can get a better sense of how fast you are going as you smash through them. And whenever I was inside the dinosaur costume, that is the only thing I wanted to do.


The ban on sugar provided a convenient source of resistance. As long as I was not supposed to eat sugar, I could feel powerful by eating it anyway. 


I'm sure the correlation started to seem rather strong after a while. I'd find some way to get sugar into myself, and then — drunk on the power of doing something I wasn't supposed to —I would lapse into psychotic monster mode. To any reasonable observer, it would appear as though I was indeed having a reaction to the sugar.


My parents were so confused when the terror sprees continued even after the house had been stripped of sugar. They were sure they had gotten rid of all of it. . . did I have a stash somewhere? Was I eating bugs or something?

They still weren't suspicious of the costume.  


I lost weeks in a power-fueled haze. I often found myself inside the costume without even realizing I had put it on. One moment, I would be calmly drawing a picture, and the next I'd be robotically stumbling toward my closet where the dinosaur costume was and putting myself inside it.

It started to happen almost against my will.


Surely my parents made the connection subconsciously long before they became aware of what was really going on. After weeks of chaos, each instance punctuated by the presence of the costume, I have to imagine that the very sight of the thing would have triggered some sort of Pavlovian fear response.


They did figure it out eventually, though.


And the costume was finally taken away from me.


I was infuriated at the injustice of it all. I had become quite dependent on the costume, and it felt like part of my humanity was being forcibly and maliciously stripped away.  I cursed my piddling human powers and their uselessness in the situation. If only I could put on the costume . . .  just one more time.


But that was the costume's only weakness — it couldn't save itself. I had to watch helplessly as it disappeared inside a trash bag. 

There was nothing I could do.


And so my reign of power came to an end, and I slowly learned to live as a person again.